3 Result(s)
Clinical Reasoning/Clinical Judgment and Testing Predictors
Study is in the data collection phase for a nursing education research project. Needs include test item scoring and various tasks that may develop throughout the study. Prior experience is not required....
Preferred Majors
Nursing | Educational Research | Library & Information Studies | Curriculum and Instruction | Instructional TechnologyKeywords
technology | education | teaching | simulation | nursingFaculty
Carolyn KernsMapping Personal Finance Education: A Data Collection of High School Financial Education Course Standards in the United States
The Mapping Personal Finance Education project will involve data collection of school-level financial education course offering standards in US high schools for the 2024-2025 academic year. The data collection effort is intended to encourage further research documenting the effects of personal finance education. Financial education course offering standards will be collected from online course catalogs and matched to publicly available data on school characteristics. The project outcomes include constructing a dataset for the use of researchers, developing documentation explaining how to use the data and detailing the specifics of the dataset, and producing a summary of results of the data collection for dissemination, including changes in ...
Preferred Majors
Law | Pre-Law Studies-AS | Pre-Law-CB | Political Science | Secondary Education | Social Work | Consumer Sciences | Consumer Sciences (GR) | Economics (CB) | Economics (AS) | Educational Research | FinanceKeywords
policy | education | data | Emerging Scholars | Financial Education | Education Policy | Data Collection | Data Analysis | CodingFaculty
Madelaine L'EsperanceAdaptive design of immersive e-learning lab (ADIE)
Our lab (ADIE) is looking for passionate undergraduate students working together! Our lab ADIE (adaptive design of immersive e-learning lab) is currently studying how immersive learning technologies support marginalized learners in STEM education. Educational technology is an academic discipline that addresses ways to utilize technologies to make our society, world, and education better. We believe that engaging digital platforms (e.g., VR and digital games) can help underrepresented students to be involved in education with pursuing the value of diversity, inclusion and equity. For instance, the major research project that our lab is doing is the design and development of a digital game-based learning platform aimed to enhance integrat...